Chapter Summaries of Alessi & Trollip' s Multimedia for Learning

Chapter 1: Introduction

     Like most books, chapter one serves as an introduction to the remainder of the text. The chapter starts with a bit of history on Educational Computing, then moves into the appropriateness of computer use to facilitate learning. Several valid reasons are listed (i.e., cost of instruction by other methods is too high, safety is a concern, the intended learners have special needs, learner motivation is typically lacking, etc.), however a warning is given that "none of these situations guarantee that a computer will be beneficial as a vehicle for delivering instruction." In my opinion, this warning needs to be attached to any and all discussions about CBT's and the client needs to have a firm understanding, as well.

     The chapter continues with introducing the process of education: presenting information, guiding the learner, practicing, and assessing learning. Personally, this initially brought up bad memories of horrid lesson plans but as the chapter continued my mind was set at ease. The authors make it known that all types of methods fall under each of these categories - not just the overused, instructional methods.

     The final part of the chapter introduces the remaining chapter sections: methodologies for facilitating learning, foundations of interactive multimedia, and developing interactive multimedia. It will be interesting to find out the authors' views on many of these topics.

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Chapter 2: Learning Principles & Approaches

     As the title suggests, this chapter was indeed about various learning principles. Specifically, the principles can be categorized into three groups: behavioral, cognitive, and constructivist psychology principles. This chapter sums up many of the topics we have covered or will soon cover in the Emerging Perspectives on Teaching, Learning and Technology class taught by Dr. Orey.

     I think that it is very beneficial to have these theories floating around in your head while creating instruction. While it may not be as important to know each theories name or its specifics, there is a very valid argument that in order to aid in the learning process a designer needs to have an understanding of how people learn.

     The chapter ends with briefly addressing the questions, "how does this relate to the use of computers and multimedia, and designing educational software?" The short answer: Designers of interactive multimedia should develop an understanding of all of the principles/approaches and create materials based upon them.

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Chapter 3: General Features of Software for Learning

     There are instructional factors that are common to all interactive multimedia. These factors can be divided into the following groups:

  • Introduction of the program
  • Learner Control
  • Presenting of information
  • Providing help
  • Ending a program

     This means that anything that can be classified as learning/instruction software should have specific features related to each factor. Can you imagine a program without directions or some kind of menu? What about a program that is made of all text and no graphics? Or even worse, a program that gives you no control in any aspect of the software! This chapter discussed the importance of including these factors into the design of a program. I completely agree with the authors that all designers need to have an understanding of these factors and their influences, and be sure to think long and hard before cutting any of these out of their design.

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Chapter 4: Tutorials

My project will be a tutorial for UPS, so it seems only fitting to read and write about the tutorial chapter. This chapter was great. It provided insightful critical elements to a tutorial program. I will definitely keep these ideas in mind while working on my project.

The only negative remark I have about this chapter, is that all of the screen shots looked so old and outdated. However, I guess the point that simple can be effective comes across load and clear with these screen shots. Overall, though, all of the information in this chapter were exactly what I needed for my project.

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Chapter 12: Overview of a Model for Design & Development

     This chapter introduces what I will now call the Alessi & Trollip ID model. This model emphasizes the importance of project standards, ongoing evaluation and project management as its main components. Planning, design and development are also each given their moment in the sun in this model. The chapter concludes with some very useful and detailed information about product evaluation.

     This model appears very complicated and covers project aspects in depth. I have generally been an ADDIE fan since our first introduction. However, I am going to try the Alessi and Trollip model for the remainder of my project. What better way to get acquainted with a model and realize its full potential (or pitfalls) then jumping right in and giving it a whirl.

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Chapter 13: Planning

     Ah, the fine art of planning. A good hour of planning will save you many wasted hours of D&D later. This chapter provides many good examples and points out many important aspects of the planning phase. All of the forms seem to be good resources, especially the sample costing guide - I always have the most trouble with cost estimate.

     One bit that struck me as odd, was the introduction of a prototype already into the scene of the project. This seems a little early but I can image there are times when this would be appropriate. I also really liked the summary of the planning stage at the end of the chapter - I am all about summaries and condensed versions as job aids!

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Chapter 14: Design

The further along I get in this book, the more I like it. This chapter was all about the design phase. The chapter began with the people who might be involved with this phase, specifically those who will be the audience of the design document. I love that the chapter puts value on the art of brainstorming and the sections about task analysis reminded me of being in Dr. Branch's Instructional Design course again.

As I finished reading the chapter, I saw the value in each of the project documentation requirements for this course. I am pround to say that my project will have a storyboard, even though it is not required. The chapter also deserves kudos for mentioning the importance of client sign-off and watching out for signs of project creep.

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Chapter 15: Development

For some reason it always seems that everybody rushes to get to the development phase. I guess it's the most exciting, but I think it can also be the most frustrating. This chapter was all about the ins and outs of the development phase of a project. Some of the key components mentioned were: project management, programming, graphics, video, audio, supplement materials (learner and facilitator guides), alpha and beta testing, formative and summative evaluation, and validation.

This chapter was amazing, yet very intimidating. All the things to think about during the development phase of a project can be so overwhelming. However, the chapter does make me anxious to face those challenges and start the development of my project.

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Appendix A: Storyboard Forms

     It was nice of the authors to include sample storyboards. However, the first example is not nearly in depth enough for me to every use. The second storyboard is better, but I think I would much rather design my own storyboard depending on the project requirements.

     At UPS, we develop CBT's for new hires or retraining and use a storyboard that starts out with the course title, audience, time length, and objectives. Then in a table reading horizontal for each slide, is the slide number, image description, content, interactions/reinforcement, and comments or questions. This is my first experiment with a storyboard, but I like the way this one works for this type of project. I imagine that every different type of project functions better with a more suited storyboard.

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Appendix B: Manuals' Content Checklists

     Appendix B is really cool! It contains a listing for possible content in an instructor manual, learner manual, and technical manual. I only wish that it was in a checkbox form that I could photocopy for each project. I often get frustrated trying to decide where to begin when working on manuals. Thanks ALessi & Trollip!

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